Announcement of the Oogiri Review Results

The 86 works submitted to the "SmileBASIC World Grand Prix" programming contest, which was held from December 24, 2020 to March 1, 2021, were judged by SmileBoom's staff with great smiles and voice actor Toru Furuya, a special judge. Which entry impressed the judges the most and made them say, "That's a smile!" (To be announced on April 17, 2021)
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Prizes
Grand Prix Prize
"Hokkaido Sweets Monthly Package"

Common to All Prizes
Medals for each prize
Special Nintendo Switch™ case
SmileBoom sticker
Hakase's autograph certificate
Special Jury Prize
Special Judge Toru Furuya's autograph
If you win the Special Jury Prize and one of the other prizes, you will receive both prizes.

Young Lion Prize
For the beginner who was first introduced to programming with "SmileBASIC 4"
"Mel-chan no Niko Niko Smile Puzzle"
(Mel-chan's Smile Puzzle)
by Jacker Amano

This is a puzzle game where you make "2525 (2->5->2->5) = niko-niko" (niko-niko is a Japanese mimetic word that describes the state of smiling) by putting the number panels in the stage together and doing four arithmetic operations with the two numbers. You can specify what kind of calculation you want to do depending on the button you are pressing when you put them together. This is a 16-stage game that makes you think about the order in which you put each panel together.
Judge Doc's Comment
It's a simple game with easy to understand rules, and it's very easy to play because it's all on one screen. I found myself playing very seriously even though it was just a matter of matching the numbers 2,5,2,5. Probably the one I would play the most if I had it on my phone, simply because it's fun (compliment).
Bronze Prize
"EX-RAISE EMOTION"
by kt.
A pseudo-3D high-speed shmup where you use normal shots and homing missiles to eliminate enemies. While avoiding the barrage of bullets from a variety of enemies, maneuver the Lock-on Sight to aim and blast them with missiles. This is a great game with high-speed battles that take place on the ocean.

This 3D shmup is full of elements that will make you grin when you play it if you were once a virtual game guy. I thought the graphics were beautiful and the system was well organized and high quality. But unfortunately, the smile quality and original elements are honestly lacking. I'm hoping for more originality in your next piece!
Judge S's Comment
Judge G's Comment
The pictures are just beautiful. I felt that each displayed item was beautiful and it looked great. I know it's not easy with the image resources, but since the girl's twin-tails are moving, I thought it would have been better if her clothes and legs were moving as well, to match the speed of the battle.
Bronze Prize
"Daikyoukin Smash Brothers HD"
(Greater Pectoralis Muscle Smash Brothers HD)
by Kanari
A fighting game where you control a group of muscle-bound, macho Hakase and others as they battle it out. You earn points by staying in the spotlight as it moves around the stage. Use a variety of moves and poses to steal the spotlight from your opponent. Look out for the poses at the end of the game.

I couldn't help but say to myself, "What's with the pose!?", on the results screen. Maybe it's because it's a little hard to control, but on the contrary, I find myself playing very seriously. I remember when I was a kid, there was a popular joke manga style that "it doesn't make a lot of sense, but it's funny in a perfect way".
Judge T's Comment
Judge Doc's Comment
It's a game that shows off their muscles in HD images with a risky title. It's a strange game where you can't help but smile at the Kanari-ya World, where the SmileBASIC characters are so realistic that you can't even tell who they are anymore, and their well-trained muscles shine under the lights.

Bronze Prize
"Mel-chan no Niko Niko Smile Puzzle"
(Mel-chan's Smile Puzzle)
by Jacker Amano
This is a puzzle game where you make "2525 (2->5->2->5) = niko-niko" (niko-niko is a Japanese mimetic word that describes the state of smiling) by putting the number panels in the stage together and doing four arithmetic operations with the two numbers. You can specify what kind of calculation you want to do depending on the button you are pressing when you put them together. This is a 16-stage game that makes you think about the order in which you put each panel together.

*This award is given together with the Young Lion Prize.
Judge H's Comment
I think it's a good idea to be able to choose between addition, subtraction, multiplication and division.
It would not be interesting at all if it was just the usual addition, but thanks to this idea, it turned out to be a good work that uses the brain.

Silver Prize
"Smile Simulacra"
by jojo3

Three birds flying toward the sea. Aiming for the moment when the silhouettes of the three flapping birds look just like a "smiling face," you release the shutter. Eight pictures are taken, and the score is based on the level of the smiles. There are two different backgrounds: a sunset over the ocean and a night with a full moon.
The nature of the game is to capture the beauty of the moment, or rather the fun of the moment. It's a nice idea that you noticed. I was so focused on the silhouette of the flying birds that I overlooked it, but the background was actually messy. That's what makes it so unrealistic and interesting. The background is blurred to a good degree, and it looks like a masterpiece in some way. It was a work that made me grin.
Judge T's Comment
Judge H's Comment
There have been several works about making smiles, but I like the idea of using the three birds as eyes and mouth. It's a shame that after a few times, you will know the score pattern.
Gold Prize
"SPEEDRUNGEON"
by Kantack

In this game, players compete to see how fast they can complete a stage filled with automatically generated gimmicks, while using a variety of actions such as shooting hooks into the other side of the river, flipping swords over walls to jump over holes, and quickly avoiding enemies. There are also daily mission stages, endless mode, and competitive play.
It is interesting without exaggeration. The game has a simple goal, different actions for different characters, various stage gimmicks, play modes such as daily missions and competitive play that can be played for a long time, pleasant sounds, and a good tempo throughout the game. I played it over and over again with a smile on my face, screaming "Ahhhhh!".
Judge N's Comment
Judge Doc's Comment
The idea of using the right stick as an attack direction is quite interesting, and it's a good game that progresses at a good pace overall. Maybe, that face is a smile. Well, I think the expression on the results screen with the gums bared is a smiling face. The icon's face is smiling, too.

From the Special Judge
The special judge member is Toru Furuya, a voice actor well known for his roles as Amuro Rei in "Mobile Suit Gundam" and Toru Amuro in "Detective Conan". Mr. Furuya is also a programmer and gamer, having used BASIC to create games and practical software, as well as setting up his own official website, which continues to this day. Here are some of the works that Mr. Furuya has chosen to share with us.
Special Judge Mr. Toru Furuya Featured Works
"Neon Driftway"
by Scrubz
This is a racing game with a neon tube-like design. Use drifting and items to drive through the course. You can also play against another player.
Mel-chan no Niko Niko Smile Puzzle (Mel-chan's Smile Puzzle)
by Jacker Amano
This is a puzzle game where you make "2525 (2->5->2->5) = niko-niko" (niko-niko is a Japanese mimetic word that describes the state of smiling) by putting the number panels in the stage together and doing four arithmetic operations with the two numbers.
"Daikyoukin Smash Brothers HD" (Greater Pectoralis Muscle Smash Brothers HD)
by Kanari
A fighting game where you control a group of muscle-bound, macho Hakase and others as they battle it out. Use a variety of moves and poses to steal the spotlight from your opponent.
Car racing with only neon tube lines is very fresh and beautiful. The cars you can choose from have different performance, and it will be fun to compete with your friends.

There is no time limit, so even elementary school students can play while thinking carefully. I think it's the most suitable for me. It would be fun for both children and adults if there was a difficulty setting.

It's got great smile quality, but the gameplay isn't as good as the bodybuilder character just posing! Unfortunately, I didn't quite understand the purpose and the winning method.

"5 Moji Gattai -Smile Five-" (Five Letter Combination "Smile Five")
"EX-RAISE EMOTION"
by mim*mim
by kt.
This is a game in which you use the Joy-Con accelerometer to control the S, M, I, L, and E machines of the combined robot "Smile Five" to successfully combine them. The score is based on how well you made the robot.
A high-speed pseudo-3D shmup with intense battles on the sea. Use your normal shots and homing missiles to eliminate the enemies while avoiding the barrage!
It's a disappointment that there is only one part that can be controlled, and I wish the design of the parts could have been made more robot-like. I can appreciate the SMILE letters becoming a combined robot.
The graphics are beautiful and the quality of the shmup is excellent, but it's a shame that you can't feel the pleasure of hitting the targets! There is almost no smile quality.

